So originally I was going to write about how Design Thinking has – directly or indirectly – influenced some of the great art and classics we love. Music for film, video games, theatre and audio dramas, have a ton of examples of how, even if they do not actively implement Design Thinking, some of its steps were implemented.
But then I thought… wouldn’t it be better to showcase the concepts with projects I have been involved in? So I started to look back at those projects and at how, in one way or another, Design Thinking has slowly been growing in my method of finding the best solutions for projects.
Slowly I and the IB Aural team refined our process, and now we just simply use it for everything! I’ll start by talking about a horror audio drama called It’s Here and then to a theatre play, then turned to audio drama, called The Singularity. Both projects were very important in terms of building the method we now use.
First off, let’s remember the steps to carry out Design Thinking
It's Here
Audio Drama - Design Thinking
We will begin by talking about It’s Here, a horror audio drama by writer and creator Adrian Weston of Pandora Fables. This was a very special project, because I personally love horror media. And Adrian did a wonderful job at writing the script. I don’t want to spoil a lot of it, but let’s say that sound , specifically radio static, is key to the story.
Overall it was a very fluid project because the creator gave us complete freedom to do our work, so the process was quite streamlined, even if not consciously using Design Thinking. But no two projects are the same...
The Singularity
Audio Drama - Design Thinking
This is one of the most interesting projects I’ve collaborated in, since some of the music was written even before the script was thought of. This was because it all began as a music collaboration between me and musician/writer Rachel Lucille Woodworth, which then became a script by her, and finally into a fully fledged play that was performed at the Scranton Fringe Festival 2019. Quite a run.
Fortunately, everything went quite nicely on the premiere day, our implementation of all the music and sound we had been working on. We were ready to see where the play took us too. And that’s when COVID happened and we could not present our work anymore. But Rachel had this amazing idea to turn it into an audio drama! So back to step one of Design Thinking...
As you can see, streaming your process into these steps can be very useful. After plenty of experience working in all sorts of media forms, now we have processes implemented, like writing creative proposals, calendars and other geeky stuff, to make Design Thinking more prominent and as streamlined as possible.
Of course at the beginning we didn’t do it this way, but being able to organize this creative process into steps has made a huge difference, which has led us to carry out bigger and bigger projects. So don’t be afraid of trying new things, as you structure your creative process.